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Rank Up System

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An individual's strength is measured by levels, with the max being 100. The growth Monsters attained through leveling is much lower than that of a Human through their Jobs System. However, when Monsters reach level 100 they can "Rank Up" to a higher species, giving them an incredible boost in stats. Furthermore, specialties that the individual Monsters demonstrated prior to Rank Up, or conditions they might have cleared, may influence what type of monster they evolve into. It is even possible for a Monster to reach level 100 and be incapable of leveling up since it has not fulfilled all the conditions.

An example of Rank Up would be E, who as a Hobgoblin, demonstrated proficient skill in mining and Ranked Up into a Half Earth Lord. Occasionally, the Monsters receive [Blessings], [Divine Protection] or other mutations, making them either [Variants], [Subspecies] or [Rare Species] of their kind.

Goblins Edit

Stages Edit

Known Subspecies Edit

Cleric Edit

They're able to use defensive and restorative magic and abilities.

Magician Edit

Basically means they're able to use magic...this includes Ogre Mages, Hobgoblin Mages, etc. For Hobgoblins who practice magic, becoming Ogres is not a popular route.
Although the probability is lower, mage-type monsters are races that advance on routes specialized in using magic.
They often become Half Spell Lords, instead. This specialization comes at the cost of lower physical abilities than other lord types, but magic is in the first place a technique to one-sidely torment the enemy from a distance.
Half in front of a race’s name means that it had inferior overall specs compared to the true species. And the next time they rank up they will officially become the species.

Rider Edit

They've gained the ability to tame a monster and turn it into their pet (so, something similar to how Rou makes familiars, most likely). See Day 121 for when they're first introduced.

Shaman Edit

Shamans can increase the speed of, and give [Light Resistance] to the undead races, so they can last even longer. It is very convenient because now they can be used for an even wider variety of tasks.
They're also able to control undead to an extent. At the very least they can control and sense spirits. Day 71, Day 74, and Day 86 give more information about them.

Other Demi-Humans Edit

Dryads Edit

Elves Edit

Kobolds Edit

Other Monsters Edit

Black Wolf Edit

Falaise Eagle Edit

Hind Bear Edit

Horned Rabbit Edit

Triple Horned Horse Edit


General Races
Centaur | Dryad | Dwarf | Elf | Goblin | Human | Kobold | Lizardman | Orc
Hobgoblin | Kobold Footman
Dodomeki | Dhampir | Dragonewt | Ghoul | Half Lord | Kobold Samurai | Kobold Ninja | Ogre
Half Blood Lord | Half Earth Lord | Half Saint Lord | Half Spell Lord
Dullahan | Lord | Minotaur | Troll | Vampire | Vampire Noble
Apostle Lord | Blood Lord | Earth Lord | Fire Lord | Gale Lord | Illusion Lord | Saint Lord | Spell Lord
Conquest Emperor | Destruction King | Giga Minoterios | Vajrayaksa Overlord
Minor Races
Argiope | Demon Spider | Armored Tanuki | Carbuncle | Slime | Three Horned Horse | Horned Rabbit | Night Viper
Seven Colored Bat | Stamp Boar | Poison Mantis | Rhinoceros Beetle | Messenger Locust | Yellow Monkey
Red Deer | Bicorn | Boruforu | Crystal Crocodile | ‎Turtle Snake | Fomor | Balor
Hind Bear | Red Bear | Onikuma
Black Wolf | Black Wolf Leader | Orthrus
Summoned Creature
Skeleton | Greater Skeleton | Black Skeleton | Ghost | Zombie
Jobs System | Rank Up System

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