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Day 214

Day 214

After I requested Blacksmith-san to do the repairs, I advanced the preparations to send my products to the Royal Capital and relaxed at ≪Parabellum Springs≫. After that, I finished my overnight stay. I didn’t go back to the Royal Capital today but decided to go to the Labyrinth CityPurgatory≫ instead.

I’ve already sent some members to the labyrinth city ≪Purgatory≫ near the royal capital, and I bought an unoccupied three-story house. As I wanted to run an integrated company, I planned it to be ≪Parabellum≫’s second shop. I might need to change the model from the shop in the royal capital, which deals in arms and medicine. The business in the labyrinth is distinctive in a lot of ways. It will be【Dungeon Sherpas】.

The business model will be extremely simple: it will take care of transporting the luggage for those that are conquering dungeons, but are unable to purchase anything useful that can store magic items. There’s a high demand for them, so the current items that can store magic items are highly priced. This decreases the source of income of the adventures conquering the dungeon, which is solely based on the items drops.

Even though the weight and volume differs for each and despite the fact that it obstructs your movements and increase your risk of dying, backpacks where you try to put in as much as possible in order to take home, are quite coveted. Even if you distribute it among your party members, you’ll have to tearfully throw away some dropped items in the end.

The quantity of dropped items that you need to throw away can be high. For the people who make their living from processing and selling these dropped items, it really was a waste to throw away item drops. It might also be that if the supplied quantity can become more constant, it can prevent the product from becoming exhausted and prizes from skyrocketing.

Because of my various assumptions, I founded a business in order to eliminate waste in dungeons – a【Dungeon Sherpa】that carries items drops for those that are conquering the dungeon. Because there are a lot of potential customers walking around the labyrinth city, it was convenient that the damage won’t be relatively high if there were any failures.

Of course, there are some pitfalls for this business though. Adventurers, merchant, dungeon sherpas… The former’s point of view is that the dungeon sherpas are the weakest. A merchant can be as good as an adventurer, but to begin with, dungeon sherpas are persons are employed by adventurers.

Adventurers spend as much money as they can on their equipment, because you risk your life when enter a dangerous zone like a labyrinth. That’s why the pay for dungeon Sherpas who run around carrying the heavy luggage is considerably lower than average. On top, depending on the employer’s intention, they may cut their fee every time they make a trivial mistake.

There are a lot of people in different circumstances that can become a dungeon sherpa: children of dead adventurers, who end up having no relatives anymore and that want to do it out of protest, those forced to retire because of an injury or those that cannot match the power of adventurers

There are also quite a lot of problems that unified dungeon sherpas can come across and make them fail. For instance, even though they’re below adventurers, dungeon sherpas risk their lives just the same. It is indeed, cruel work.

Naturally, I would get personally involved when they are mistaken for slaves and dues are not being paid. I won’t permit something like that even as a joke.

If the promised amount of the official documents signed at the store is not being upheld, I am allowed to recuperate it in a different way. In the beginning, there were a lot of idiots that jumped the bill, making me brandish the fist of retribution. Right now, it settled down.

As for those who’ll work in the labyrinth city ≪Purgatory≫ branch: there are quite of hobgoblins and half-lords that finished their training up to a certain level already. All staff members are able to travel to a deepest level of a Derived dungeon in ≪Purgatory≫ on their own. Only powerful people can return unscathed.

Because they had improved equipment on top, it’s a better option then the storage systems the adventurers have now for magic items.

Even if there are people who aim to steal the magic items in the dungeon, my people are quickly able to sense the ones with killing intent through the clones in the ear cuffs, so at least they can escape.

The base rate for transportation is around 10 silver coins, which are each worth about 10.000. If you want support such as information about how to approach the traps and dungeon monsters, it will also include 10% of the total earnings of the obtained items drops after you return from the dungeon.

If you want them to be involved in combat, the total fee will be increased to 20%. Getting an additional lecture about battling the dungeon, it will increase the total to 30%. Being rescued from a life-threatening situation will increase the total sum to 40%. The rate increases rapidly. Frankly speaking, the price to employ the dungeon sherpas does not even compare to what can be gained from successfully conquering a dungeon.

The employment cost of 10 silver coins, can turn into tens to dozens in returns of extra items. Even if all options are chosen, that increases cost up to 40% for now. Still the adventurers who are not able to readily buy storage systems for magic items are likely to pick it.

However, looking at the size of customer base of the dungeon sherpas, it became unexpectedly popular when you consider the price to employ a person more powerful than yourself is rather cheap. Our reputation spread by word-of-mouth, and there are already some regular customers.

We might even have possibly established close relationships with those who could become famous in the future, which is already having an increasing effect on the amount of customers who have come to buy the goods at our store. Because the store also bought item drops, I will need to establish a way to export them. This will make a lot of things easier. I plan to govern all dungeon sherpas in the labyrinth city ≪Purgatory≫. I’ve been working behind the scenes in a lot of ways already, and I’ll expect some results in the near future.


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